Old Overview Edit
At a glance, this skill is entirely predictable and useless. Although it seems to only block elements that most shields already cover, has a seemingly useless effect by adding a single base dark power to anything, and a support option that does nothing as nobody raises their stats, it has its use. One of the only other skills that blocks dark and light is Sink, which is strictly confined to former TRGS players only. Any other skill that blocks both dark and light does not do 100% / cannot be used for an entire battle. Although the cooldown may be a disappointment at first, it's not much of an issue when you block two very common element types.
Its other skills seem useless; one use of the first support option, however, can ruin a person that is trying to set up. While those people may be few and far between, it should not be underestimated at any point. The second support option apples the base power before the damage calculation, meaning that STAB and attack level will be calculated after; this can make a large difference. Overall, while unorthodox (and expensive, to say the least,) Void Infusion is a very good skill that shouldn't be underestimated, even if it is situational.