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Timson

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Timson
I like trains guy.png
Race Imperfect Arrancar
Gender Male
Status
Affiliation Good
Base of Operations Hueco Mundo
Primary Skill
Statistics
Metagame Bleach
Tier A (12) - Revamp makes him slightly weaker, but a slightly better tank.
Play Style Bruiser, Carry, Melee, Caster
Other

If you were looking for the user, see User:Timson622222.

"I like trains."
—--Timson, Entrances 101

Timson is the namesake character of the roleplayer of the same name. He is the owner of the Infinity Lands and has been involved in other militias as well. Ironically, however, his most notable role is as a secondary member of the User Battle Force.

Contents

Role in Plot Edit

General Background Edit

Timson is an infamous imperfect Arrancar. He is perhaps the only Hollow who had evaded the final stages of transformation, resulting in a strange human-Hollow breed which carried on even after he removed his mask and became an Arrancar. He kept his human personality and senses but acquired Hollow powers, making him very dangerous on the battlefield.

Legacy of the User Battle Force Edit

After urges from Talia Wright, Timson joined the Force. Since he was a Hollow, everyone expected him to be as strong as other Hollows allied with them, but he turned out to be a huge dissapointment. As such, he was treated like a grunt and was forced to sit out many major fights. Only when most of the members of the Force was captured did Timson shine in the Neo Battle Force, being their main fighter.

The group realized that Timson was a valuable member, and appointed him a higher rank. Since then, Timson has participated in every major fight, including the final battle versus Mendicant Bias.

A World Without Music Edit

Will be revealed when the storyline starts.

Drax Academy Edit

35 years later, Timson has permanently retired from battling and even being an official Hollow, cutting ties entirely with Hueco Mundo and settling down as a human. He hasn't aged much due to being a hybrid, but his appearance is quite different, looking more adult, sophisticated, and mature.

When the refugees arrived at the county he lived in since retirement...

Evil Side Edit

See Dark Timson.

Timson, after being defeated, has a rare chance of emerging as a darker, demented, and sadistic version of himself, known as Dark Timson. While this form is no more powerful than the real Timson, he is much more ruthless, less strategic and will take more, mostly unnecessary, risks than his real self, making him many times more dangerous.

Powers & Abilities Edit

Base Stats Edit

Normal Edit

Type: NormalIC Big.png

Base Stats
Stat Quantity
HP
  
100
Attack
  
140
Defense
  
75
Special Attack
  
107
Special Defense
  
63
Speed
  
130
The base stats of Timson.

Resurrección Edit

Fiera (Spanish for "Wild Beast") is Timson's Resurrección. In this form, Timson sprouts spikes from his back and arms, and his nails turn into sharp claws.

Type: NormalIC Big.pngDarkIC Big.png

Base Stats
Stat Quantity
HP
  
102
Attack
  
179
Defense
  
125
Special Attack
  
140
Special Defense
  
129
Speed
  
105
The base stats of Timson.

Segunda Etapa Edit

When Timson releases for the second time, the spikes on his body grow larger, his hair turns from black to dark blue, and his claws grow larger and sharper. He also grows to three times his normal size. In this form, his destruction aspects are immensely increased to the point of overkill.

Type: NormalIC Big.pngDarkIC Big.png

Base Stats
Stat Quantity
HP
  
130
Attack
  
217
Defense
  
155
Special Attack
  
187
Special Defense
  
159
Speed
  
163
The base stats of Timson.

Advanced Techniques Edit

Normal

Strength Physical - 2 second cooldown

  • ACTIVE: Timson lifts up a heavy object and slams it in an area, dealing 80 base damage to all enemies hit.

Double-Edge Physical - 6 second cooldown

  • ACTIVE: Timson charges at the targeted location and slams into all enemies in the way, dealing 120 base damage to all enemies in the way, knocking them back, and applying on-hit effects for both an attack and a spell cast. Timson takes recoil equal to 25% of the damage dealt.

Train Smash Physical - 10 second cooldown

  • ACTIVE: Timson summons a train from out of nowhere to smash everything, including himself, in a line. The train deals 150 damage to all enemies and decreases their attack and defense by 50% for 5 seconds, as well as knocking them and Timson back.

Dart Storm Physical - 15 second cooldown

  • ACTIVE: Timson throws darts outwards, then spins and pulls them back in. The inertia of the darts causes them to enhance in power greatly, and any enemy who hits a dart takes 175 base damage and will take 50% reduced damage from any other darts that hit them.

Fang's Brine Physical - 40 second cooldown

  • ACTIVE: This can only be activated during Resurrección. Timson surrounds the targeted area with large pointed fangs with sharp particles swirling within the zone. The particles deal 20 damage per second to any enemies caught and slow their movement speed by 20%. After 8 seconds or when Timson wills it to, the fangs close in, dealing 150 base damage to any enemies caught inside and making them bleed for 10% of their current health over 5 seconds. If the enemy has less than 50% of their health left, the particles and enclosure deal double damage.

Wild Fang Outlash Physical - 140 second cooldown

  • ACTIVE: This can only be activated during Resurrección. Timson targets up to 2 enemies, suppresses them, and claws them for 185 base damage over 3 seconds. Afterwards, he gains 50% increased movement speed and can pursue (one of) the target(s) and deal a glancing slash to them, stunning them for 3 seconds and dealing 415 base damage.

Dark

Bala SpecialIC.gif - 0.1 second cooldown

  • ACTIVE: Timson fires a small blast of spiritual energy at the opponent, smashing them for 2 base special damage. It always scales with the opponent's weaker defense stat.

Sonido Physical - 3 second cooldown

  • ACTIVE: Timson quickly steps to the targeted location in a far area, leaving behind a loud sound wave. If the targeted location contains an enemy, he deals 90 base damage to the target and silences them.

Moon Dart Throw Physical - 10 second cooldown

  • ACTIVE: Timson throws a volley of 10 darts in a wide arc. Each dart deals 15 base damage and silences enemies for 3 seconds. In the next few seconds, he can command these darts to come off of the walls and home into and strike a single enemy. Coming back, the darts deal 5% extra damage and their silence duration is doubled. The darts ignore armor.

Moonlight Status - 50 second cooldown

  • ACTIVE: Timson harnesses the moon's light to heal him. If the weather is not sunny or it is not night, Timson heals for 10% of his maximum health. If the sun is out, this move heals for 25% of his maximum health. If the moon is out, this move heals for 50% of his maximum health.

Desgarrón Special - 50 second cooldown after the claws disappear

  • ACTIVE: This can only be activated during Resurrección. Ten of Timson's claws elongate and glow with Hollow reishi. He can send these claws towards an enemy, dealing 80 base damage and ignoring all armor granted by items. Alternatively, he can choose to use the claws in his normal attacks, which gain + 10% / 25% / 35% / 45% / 55% / 65% / 75% / 85% / 95% / 105% depending on how many claws he has left. This amount decreases by 1.5% for every second that this move has lasted (max: 60% reduction. It cannot bring the amount to negative.) This lasts for 40 seconds.

Cero Special - 7 second cooldown

  • Active - Timson fires a thin beam of spiritual energy at the opponent, smashing them for 100 (+1.0 per attack damage) (+0.85 per ability power) base damage. It always scales with the opponent's weaker defense stat.

Cero Fusion Status - 15 second cooldown

  • Active - Timson infuses the power of the Cero into his weapon or arms. The next basic technique he activates will deal an additional 150 (+0.6 per attack damage) (+0.2 per ability power) true damage, and cause an explosion effect that deals half of this damage to surrounding units and the target again.

Cero Doble Status - 60 second cooldown

  • Active - Timson absorbs an incoming Cero, taking 4 seconds to inhale it, and exhales his own Cero, dealing twice the damage that the original would have dealt to him.

Cero Metraletta Special - 270 second cooldown

  • Active - Timson barrages the area ahead of him with Ceros, which strike everything in the way with 100 (+0.9 per attack damage) (+0.8 per ability power) base damage per strike. It always scales with the opponent's weaker defense stat. There is a 10% chance that this move will backfire, dealing 50% of his own health as true damage.

Gran Rey Cero Special - 120 second cooldown

  • Active - Timson sacrifices up to 90% (in increments of 10%) of his health to fire a thick beam of spiritual energy that deals 130 (+1.0 per attack damage) (+0.85 per ability power) (+50 for every 10% of health sacrificed) base damage to an enemy. It always scales with the opponent's weaker defense stat.

Cero Oscuras Special - 270 second cooldown

  • Active - Timson gathers all of the darkness energy in and around him, compresses it into a thin beam of spiritual energy, and blasts away an enemy with 599 (+1.3 per attack damage) (+1.1 per ability power) base damage. When this skill is cast, any targets caught in the vicinity are suppressed, and are given a debuff of -25% resistance that is consumed when this attack strikes. It always scales with the opponent's weaker defense stat. Timson is silenced for 15 seconds after using this move.


Guard Swap Status - 360 second cooldown

  • ACTIVE: Timson disappears along with an enemy, and switches positions with them, then steals from them 50 armor and magic resistance for 15 seconds. Any attacks that target Timson will instead target the enemy who he has switched with, regardless if the attack was from the enemy's ally or not.

Negación Status - No cooldown

  • ACTIVE: This can only be used outside of battle. Timson creates a dark portal in the sky to Hueco Mundo, protects his teammates, and slowly ascends into the sky.

Garganta Status - No cooldown

  • ACTIVE: This can only be used outside of battle. Timson creates a dark portal to Hueco Mundo.

Ghost

Shadow Claw Physical - 8 second cooldown

  • PASSIVE: Timson gains 15% armor penetration and 15% critical strike chance.
  • ACTIVE: Timson swipes an enemy with ghostly power, dealing 70 base damage and applying on-hit effects. This attack can strike critically.

Fighting

Soul Bar Status

  • INNATE: Timson charges his soul bar every second, giving it 5 extra units. Every unit on the bar gives Timson 0.5% extra damage on his attacks and abilities. When it reaches 100 units, Timson gains 30% life steal and spell vamp.

Soul Slash Physical - 8 second cooldown / Costs 25 units

  • ACTIVE: Timson makes a wide slash, dealing 150 base damage to a single enemy, and half of this amount if there is more than one enemy. This move applies on-hit effects and can critically strike.

Soul Pie Physical - 8 second cooldown / Costs 15 units

  • ACTIVE: Timson splatters aura at a single enemy, dealing 160 base damage. This move's power is reduced to 100 if the enemy has over 130 base attack.

Soul Blast Special - 20 second cooldown / Costs 55 units

  • ACTIVE: Timson focuses a burst of aura in a location, dealing 220 base damage to all enemies in the AoE. This move's power is reduced to 180 if the enemy has over 130 base special attack.

Soulexplosion Special - 270 second cooldown / Costs 95 units

  • ACTIVE: Timson channels for 2 seconds, harnesses tons of aura, and causes a gigantic explosion in a huge radius. The core of the explosion does 600 base damage, the "core walls" do 450 base damage, and the other areas do 300 base damage. This move can be combined with another user of aura to triple its power.

Soul Light Status - 270 second cooldown

  • ACTIVE: Timson channels a benevolent aura to himself and up to 2 allies, restoring either their health by 10% or increasing their aura bar by 40 units.

Rock

Stone Edge Physical - 10 second cooldown

  • ACTIVE: Timson summons slabs of stone from under an enemy to slice them, dealing 100 base damage and knocking them up into the air for 2.5 seconds. This move can critically strike.

WaterIC Big.png

Dive Physical - 5 second cooldown

  • PASSIVE: Timson has increased mobility underwater.
  • ACTIVE: Timson surfaces from a body of water, dealing 60 base damage.

FireIC Big.png

Flame Charge Physical - 3 second cooldown

  • ACTIVE: Timson charges at an enemy surrounded with flame, dealing 50 base damage to them. He then gains 50% increased movement speed for 2 seconds.

Fire Punch Physical - 7 second cooldown

  • ACTIVE: Timson releases a fiery aura from his hand, powering up his next basic punch to do an extra 75 base damage.

IceIC Big.png

Ice Punch Physical - 7 second cooldown

  • ACTIVE: Timson releases an icy aura from his hand, powering up his next basic punch to do an extra 75 base damage.

ElectricIC Big.png

ThunderPunch Physical - 7 second cooldown

  • ACTIVE: Timson releases an electric aura from his hand, powering up his next basic punch to do an extra 75 base damage.

Item Layout Edit

  • Sanguine Blade
  • Guinsoo's Rageblade
  • Infinity Edge
  • The Black Cleaver
  • Rylai's Crystal Scepter
  • Phantom Dancer

Militias Edit

Timson is a member of many related and unrelated militias and worlds, some of which are out of the boundaries of this roleplay. Here are some of the more prominent ones he is involved in:


Militia Rank
Kirby Wiki Battle Force (retired) Newcomer
User Battle Force Secondary member
Infinity Lands Owner
Minecraft Isles God
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