Passive: Kyle heals 4% of his maximum health over the course of a minute. This amount increases by .33% for each chain of energy currently in use.
Soul Leash - 12 second cooldown
Active: A chain of energy latches onto a random character, dealing 50 base special damage while stealing 10% of the chained's highest stat. If used again on a leashed opponent, their second highest stat will be stolen while the base special damage is reduced by 5. This reduction increases by 5 for each additional leash on the opponent and steals the next highest stat. When the 7th leash has been launched, Kyle will gain 5 of each stat. Every leash launched after that will only deal 100 base special damage and heal Kyle for 50% of the damage dealt.
Soul Bind - 10 second cooldown
Passive: Kyle gains 2 speed, special attack, or special defense for each chain of energy currently in use. Kyle can change the stat that is gaining the bonus every time Soul Bind is activated.
Active: Targets that were chained by Soul Leash are be slowed down by 25%. When used on allies, there is a 25% chance they will be sped up instead of slowed down.
Corruption - 180 second cooldown
Active: Kyle taps into an ancient energy from his ancestors. Kyle then drains all chained characters of 25% of their maximum health. Kyle then gains health equal to this, fully heals himself, clears all status effects, and gains 50 attack, defense, special attack, special defense, and speed, in addition to doubling Soul Leash's passive. After 2 minutes have passed, Kyle loses all bonus stats, the ability to use techniques, and is reduced to 10% of his original health. When Corruption's cooldown time is up, techniques may be used again.
Copy Cat - ??? second cooldown
Active: Kyle copies one move from a chained character. The cooldown time is 1.5x the cooldown of the move copied. He can reduce the cooldown time to 1 second, but each use of this reduction drains 10% of his health.
Drax Academy students have small movepools and weak stats that many people are not ued to. Contrarily, opponents have much more resources to use. Due to Kyle's poor stats, combat is restricted to draining opponents of their stats.
Kyle is able to perform extremely well in team fights, as he can leash multiple characters.
Soul Leash is able to leash onto allies as well. This is useful for draining their stats before an enemy reduces it.
Corruption is a very high risk move. On one hand, Kyle gains stats large enough to shatter enemies. On the other hand, opponents capable of stall can easily wait until Kyle loses all his stats, and sweep in for the kill. It is highly recommended that allies around Kyle are able to protect him until Corruption is up.