The 4 suits of cards
Dependant on the card drawn
With 52 cards, the Fair Game is a high luck based item. Cards are drawn by the controller, and effects are determined by the number and suit of the card.
- Spade: Represented by a black shuriken; generally explodes, damaging the user.
- Club: Represented by a clock; generally alters time, speeding up or slowing down the user at the hands of a coin flip.
- Diamond: Represented by a empty red circle; generally launches a red energy sphere that locks on to one opponent and pursues until it is gone.
- Heart: Represented by a red circle with a yellow swirl; generally creates a large energy sphere that locks on to one to four opponents, marked with yellow arrows. Two energy spheres are created, along with a ring that slows down the enemy. The ring will explode in a set amount of time.
Note: The higher the card number, the more damage a card deals.
|2||Doubles the effect of a card|
|3||Stat bonuses the damaged target has are spreaded out among their allies|
|4||Negative effects can be applied to enemies; dodge chances are increased by 10%|
|6||Effect of cards are increased by 2.5x; user gains more attack power.|
|7||Two cards can be drawn; all effects are doubled and be applied to enemies|
|8||Stat bonuses are sapped from the targetted opponent and granted to the user|
|Jack||Any status effect is reduced in intensity.|
|Queen||User is healed by 30% of the damage dealt.|
|King||Allied group gains bonus stats of 10 (+3 for each ally); user gains 2x the stat boost|
|Ace||Effects of cards are tripled and can only hit enemies. If the Ace of Hearts is drawn, all allies gain 15 stats and are cured of status effects|